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June 3rd, 2009

Left 2 Die: Left 4 Dead 2, CHAINSAW EDITION!

Posted in Left4Dead News, Uncategorized

Valve just announced the sequel to Left 4 Dead, the best zombie game ever made, and it looks like the new game will CHAINSAWS CHAINSAWS chainsaws CHAINSAWS!

CHAINSAWS!

CHAINSAAAAAAWS!

YES!

YES!

There’s a bunch of other stuff too, but honestly: who cares. All that matters is six cylinders of Evil-Dead-annihilating action hardware, and the inevitable awesome nod to Ash from the awesome Valve writers. Besides, you can tell an awful lot about the game from that one critical item.

1. Left 4 Dead is now essentially perfect

The only thing missing from any Left 4 Dead server, ever, was this ultimate in zombie-solving hardware. Any L4D server player will tell you that the claustrophobia, the insane hordes, the frantic escape and screamed commands are all there already. Left 4 Dead 2, or Left 2 Die as we’ll refer to it, is building on the same engine. With other companies that could mean a lazy sequel, with Valve it means that the best game ever just got improved for a solid year by the best multiplayer game designers in the business.

The new charger will pull your camping ass off those ledges

The new charger will punch your camping ass right out of those defensible little rooms.

Expect even more intense action sequences with a more exciting Director, less scummy places for exploiters to hide, and special infected specifically designed to pull the four of you out of that corner where you’re standing in a stack.

2. Actual melee weaponry

L4D server veterans have seen the melee attack evolve in their never-ending battle against the undead. It’s always been an emergency measure, a desperate “Get away from me!” flailing using whatever you happen to have in your hands (and the irony of beating something to second-death with a medkit was always enjoyable). The ability was “upgraded” with the tiring, making it more like the zombie movies you can’t just stand in a corner slapping and screaming “Keep away!” That is, in fact, exactly how you know someone’s going to die.

Now there are dedicated melee weapons, and early reports indicate that players will have to choose between long range firepower and close range domination - or more accurately, communicate to find a good mix between the two. Those on Left 4 Dead servers live or die by their co-operation, and you can bet Left 4 Dead 2 will feature infected springing out from the most unlikely places. Expect instant close range attacks to stress the importance of close range weapons like the CHAINSAW, chainsaw, and of course CHAINSAW! (We’re told there are weapons like axe, baseball bat and slapstick frying pan, but honestly, everything else might as well be nerf bats.)

3. Melee tiers

If the chainsaw proves anything, other than how Valve love us and want us to be happy, it’s that the melee weapons will be tiered like the firearms. It’s just not possible to have baseball bat and rotating-blades-motor-death-machines in the same set of options. There’s bound to some balance issues to prevent a close-cutting-quartet - most likely the chainsaw will be the slow and heavy anti-special infected weapon, possibly with brief warm up and cooldown times, while (as any TF2 server player will tell you) the baseball bat is a rapid attack weapon for clubbing down crowds of corpses.

It all comes down on November 17th.

 
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4 Responses to “Left 2 Die: Left 4 Dead 2, CHAINSAW EDITION!”

  1. Nonis Says:

    Yup. Cause paying another $50 for the same game but with chainsaws is awesome, right?

  2. spartin elite 3 Says:

    if it was up to me i would have c4 straped to doors that only goes off if broken by infected and still be opened with no problem

  3. John Says:

    Nonis, its not an actual edition of the game that gets you chainsaws, its just a figure of speech. They are in the game as normal. But 50 dollars is till too little to pay to use chainsaws.

  4. SPITTER Says:

    chain saws rule

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