Call of Dust-y 4? De_Dust appears on COD4 Servers.
Monday, December 22nd, 2008de_dust and de_dust2. Without question the most popular maps of all time, of all kind, anywhere. Fewer people know their own homes as intimately as many do these middle-east-istan villages. Oh, sure, they know how to get to the bathroom from the kitchen - but do they know all the blind corners? Do they know how long it takes to run from one to the other, in microseconds, and the optimum point to toss a flashbang on the way?

Over one hundred and fifty thousand players log onto Counter Strike servers every day, and most of them are playing something dusty. Five percent of ALL gamers at any given time are rushing A or defending the middle section. For many, if you aren’t playing dust you aren’t playing Counter-Strike, viewing other locations like cs_italy and de_nuke the same way you’d view someone putting ketchup in their coffee.
De_Dust2 on a COD4 Server?
But the opposite is no longer true: playing de_dust2 doesn’t mean you must be playing Counter-Strike. Dedicated modders have come up with a dust map for Call of Duty 4 servers, and it’s a work to bring joy to the heart of the most jaded gamer. You might know those archways like the back of your hand, but you’ve never seen that hand in such gloriously high resolution and with such modern graphical effects.

Of course, logging on to a Modern Warfare server running mp_dust2_classic is a completely different game. It’s like meeting an old friend who’s changed since you last met, possibly by exchanging brains with an adrenaline junkie mercenary. While it is possible to run dust-new-and-improved in Search and Destroy, effectively recreating the old days, you’re bound to come across it in Team Deathmatch. Or, heaven help you, free-for-all. And it’s brilliantly, utterly, incredibly insane.
The keys to CS strategy are simultaneous spawning and one-life per round. Both teams start together, fan out, there’s some second-guessing and reaction regarding where the terrorists are going, then there’s the clash and mop up. Add people constantly reappearing all around the place and the almost utter lack of cover across most of the map becomes a big deal.
The underpass (aka the counter-terrorist spawn) goes from being “highly dodgy” to “instant death”. In a round with multiple martyrs and frag grenades flung left right and center, that low down pit is death in architectural form. Even if you survive explosive destruction, as you come through there’ll be someone outside with better elevation. And a gun.
You know your customized sniper class? Well you can forget it. While the all-dominating AWP might straddle the lands of dust like an eagle-eyed god, there simply aren’t any places for a CoD sniper to perch without being murdered. The only remotely reasonable place is the blind-alley ramp facing Bomb Site A, but while there’s a little bit of grass along that no-mans-land of a wide alley now you’ll still stick out like the Elephant Man’s sore thumb.
It’s completely different, and after almost a decade that’s no bad thing. It’s fun, which is kind of the point. And it’s very nice to play a version of dust where an overpowered pistol isn’t king.











