Engineers: The Best Class Ever
Monday, October 17th, 2011Star Trek taught us that Engineers can save everything, always, even if the vital Keepusalivemotron has been smashed with a sledgehammer(motron). While this has the handy effect of resolving 45 minutes of tense drama by just shouting at someone with a space-PhD until they break the laws of physics, it isn’t very useful in gaming. I mean, Starfleet give warnings before shooting people. They clearly know nothing about modern gaming.
Which is why we’re looking at Engies who really know how to solve problems.
1. Brink
Brink servers don’t so much have “Engineers” as “Interns who spent a few weekends putting up flowerboxes with a wrench.” In most games the point of the Engineer is to build a gun to shoot for them instead of getting their own firearms dirty, but a Brink server’s sentry gun is less a fearsome turret of automated death as a noisy motion detector. Because when it explodes, you know the enemy arrived at that point about a second before that.
A Brink turret in its rare “firing, not destroyed” state
The landmines are equally ineffective, merely damaging your enemy. And since the release of Halo just “damaging” an enemy is a slap on the wrist, making them hide behind cover to think about what they’ve done (and regenerate their health.) The upside is that even the programmers realise that the engineer’s tools are rubbish, and we removed the capital E there quite purposefully, so his main weapons are just as powerful as everyone else’s. Meaning you can team up with your own sentry gun to take out enemies in gaming’s first cyborg buddy-comedy.

With a kickass sidekick if you count your own gun as another character, and in Brink we do.
So it’s not that you don’t get good engineering weapons. It’s that you get great guns, and then another gun which can fire itself, and then fire both at your enemies.
2. Battlefield 3
Battlefield 3 has four classes, and one of the is Engineer because when you’re making a class-combat game you either include Engineer or didn’t understand the word “class.”
On Battlefield 3 servers Engineers aren’t mere functionaries, they’re the Gods of Machinery - bringing health or death down on the steel beasts rampaging around the conflict. BF3 shows off Engineers for the heroes they truly are, players who understand that it’s a team game and are prepared to sacrifice individual score for real victory. Dashing between wounded tanks with a welding torch enables others to fire main tank cannons at people, and the way they can rain ruination down on enemy vehicles with rocket launchers and mines is only a side effect. This is a guy who sees incoming enemy armor and thinks “I’ll do something about that.”
Even with modern scoring systems Engineers earn less points than expert sniping Recon players. Also unlike Recons, they actually help win the game.
3. Team Fortress 2
The king.
The Engineer is the king of defense on Team Fortress 2 servers. Also offense - if the attacking team moves past the halfway point, aka “is halfway competent.” The sentry guns shred opposition, dispensers bolster whichever way your preferred primary color of the moment is moving, but teleporters are absolute gamechangers.
It’s very simple: if you’re defending and don’t have an Engineer, you’re going to lose. If you’re attacking past the first point and don’t have Engineer, you’re all idiots, because anyone - anyone - would be better served switching and building that Level 3 teleporter.
So grab your wrench, start planning instead of sniping, and make a real difference to your team’s chances of winning. And your enemies’ chances of moving without being minigunned to death.























































