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Allies Win World War II, Round MMMLXV

Monday, March 1st, 2010

Cries of joy substituted for shellfire across the servers last night, as millions of Allied troops celebrated victory in World War II for the three thousand and sixty-fifth time that day.

“It’s been a hard struggle” said Sergeant Martin, who first answered the Call of Duty in 2004 (and again in 2005, 2006, and once more in 2008.)  “Those dirty Huns sure are persistent, and seem to keep reappearing five-to-seventeen seconds after you kill them, but by God we pushed forward and stood on the designated map marker for thirty seconds.  Thereby resolving the entire nightmarish tangle of debts and international pressures which drowned a quarter of the world in blood.”

The Reichstag Falls (127.7 times per hour)

“We fought for this one,” agreed Private Brigs, surveying the streets of dod_avalanche - now silent as combatants rested and checked their kill/death ratios.  “When I think of the millions of deaths in this struggle - several thousand of them my own - I can only hope future generations remember what it is we did here, and why.”

The spirit of Private Jones, reincarnated into a Wolfenstein server by the intensity of the combat (and the dynamic vertex-based anchored animation technology of the  modified Quake III graphics engine) reported confusion over the victory.  “In my day, we just shot them,” he complained.  “I don’t recall ever watching a timer and shooting them three seconds later to do more damage.  Most peculiar.”

Red Orchestra units on the Gazala Line were too busy to comment as a three-man team is required to move each tank effectively, though many gunners were heard to comment on “balancing” of the Allied and Axis units” - removing any incredible technical superiority one side may have had, for example - had helped with the American victory.  Did they say American?  Sorry, they’re sure they meant Allied and no disrespect for the millions of British, Russian, Australian and other nationalities who carried the bulk of the fighting.

“It’s strange, mankind seems to keep fighting these same senseless wars over and over again,” said Martin, visibly tensing for the resumption of hostilities.  “And I don’t mean wars of greed, or fear, or against those who look different.  I mean these exact wars.  I’ve taken part in Market Garden so often I’ve left a furrow, and I’m thinking of bringing a bucket and spade for the next time through the Normandy beaches.  Desperately fighting for survival there is beginning to get a bit samey.”

“We can only hope that future generations will live in peace,” he concluded, hurrying to reload the Thompson which has been rendered by seven different graphics engines in the time he’s used it.  “That they’ll understand the importance of brotherhood, and respect, and basically not calling people you’ve never met stupid noob faggots for no reason.”

 

Skinning Your Servers

Monday, July 27th, 2009

The best thing about having your own server is that you can take some of the greatest games ever made, and play them exactly how you want. Some scum won’t stop using rifle grenades on CoD4? Kick him! Want to play Well despite nobody in the world liking that map? Go ahead! And thanks to the hard work of modding community FPSBanana, you can redecorate in ways you never thought possible:

1. The Glorious Francis Heavy Skin

In the best cross-over ever (until the Portal gun turns up in Half Life Episode 3), Left4Dead’s Francis can escape the infected - to a TF2 server. This skin retextures everyone’s favorite weapon-wielding Russian into Mr “I Hate Everything” himself. Install it client-side and only you’ll be able to see it, but if you host a TF2 server you can upload the upgrade for everyone to enjoy!

I hate RED!

Just imagine if Francis could take Natascha to fight the Horde - why, he’d be invincible! For about ten seconds. Then he’d run out of ammo and die, but man, it would be so sweet up till then!

2. That’s Not A Knife, THIS Is A Knife!

It’s a fact that Counter-Strike servers are still the most popular around. It’s also a fact that the most popular skins are all insanely detailed knives and weapons, which would be more worrying except the whole point of the game is “Use knives and weapons.” If you’re the kind of CS server master who can run around eliminating enemies with nothing but a knife, you should definitely make it a nice one. The terrifyingly specific “M9 Probis III” knife is the most popular.

I’m the one holding it and this thing terrifies ME.

3. Tuxedo Sleeves

Slick stunt-style shooter The Specialists may not have a Source upgrade, running off the original Half-Life engine, but it still has class. Modder “Jeffysan” certainly thinks so, tweaking the code for nothing more than giving you trendy tuxedo sleeves as you obliterate the opposition.

On one hand this is wasted effort - it doesn’t affect the game, and you barely see it. On the other hand, it makes you feel that tiny bit more like Bond and is therefore absolutely essential.

4. Band of Brothers on the Day of Defeat


Day of Defeat servers get some pop culture love with a TV-upgrade, swapping out one of the skins for Ronald Speirs. If you just asked “Ronald Who?”, you don’t watch Band of Brothers and can move on to the next item. Fans may wish to have a look at this fun skin:

5. Dead4Left

Technically the easiest mod on the list as it only copies the survivor skins over the infected, but come on, that’s pretty fun looking. It’s also a bit of a cheat on our part - the mod is single-player only, so you can’t run it on your L4D server, but we figured it was more than cool enough to let people know. And you just know that the community are working on a full multiplayer infected/survivor switch.

6. The Most Terrifying Mod Ever

Say goodbye to Silent Hill, because this is the most mentally scarring videogame you’ll ever see. That chick from the Ring could get on BitTorrent and come out of every computer in the country, and it’d only be a welcome break from the screaming. Of course it’s for L4D servers, and we warn you: don’t scroll down if you’re eating:

NOOOOOOOOOOOO!

How can the Boomer be made so much more terrifying by putting more clothes ON? What horrible inversion of fashion, flesh and mortal sanity makes a spraypainted thong worse than infected nakedness? We don’t know, but we salute Darksider1972 for advancing the frontiers of Lovecraftian insanity to find out.

 

Computer Game Kobayashi Marus

Wednesday, July 1st, 2009

Game servers sometimes shove you into impossible situations and rate you on your reaction.  Unlike Star Trek, cheating isn’t an admirable response - you’ll either be banned or, worse, NOT be banned and become one of those people who enjoys running around while their computer plays the game for them.  Making this one of the few situations were being caught and punished, or even being killed by a freak lightning strike, is preferable to getting away with it.

But how do you know when you’re in an impossible situation?  What signs warn you that it’s time to switch servers?

Team Fortress 2:  Doctor Doctor

This team could be made invulnerable to damage and still lose.

The worst waste of time in the world is waiting while you’re “Sending Client Info”, only to find a four-sniper team when you connect.  You’d be better off trying to teach a gorilla the trombone, which at least that has potential for the funniest YouTube and the funeral stories ever, depending on the patience of your gorilla.

Logging on to a TF2 server and becoming whatever your team needs is a great way to play, but Medicking a Scout-Sniper-Spy side is just getting in Darwin’s way.  Anyone who prefers a second spy to a medic are better off dead, and when your defenders have more snipers than engies?  They wouldn’t recognise co-operation if Sesame Street hired the A-Team to beat them up.

Correct response: Hit that “Disconnect” option like you found it stealing your wallet and go find an un-idiotic server.

Call of Duty 4:  Crates of Death

Call of Duty server doom-identification is extremely easy: do you see a collection of crates?

Shipment is the antithesis of everything Modern Warfare servers are about, as well as being an excellent commentary on the horrors of war (because even when you win, you lose).  Those who score on Shipment have a tendency to make with the Martyr and fling Frag x 3 as soon as they spawn - in other words, they’re the scum of the server.  You could do the same thing, just like you could win a street fight against a drug addict by losing your job and getting tough by living under bridges and picking fights with hobos for a while.  It’s not worth it!

Correct response: Bring out whatever weapon you haven’t achievement-ed yet and just let rip.  There are no tactics, teamwork or anything resembling justice on this map - you’ll die utterly and only because someone else knows how to work the grenade key - but it’s an excellent reaction test and pretty much free target practice.

Counter-Strike:  Clan-tastic

There are few things more fatal than arriving on a clan-stacked Counter-Strike server, and none the average person can get at.  You’d have to juggle sharks inside an active volcano to die even nearly as fast.  Some clans have been playing since 1.0, and if they decide to be unsporting about it there’s literally nothing you can do - you can’t even take yourself out, because even when you’re actually holding a machine gun and grenades they can still come and kill you quicker and more efficiently than you could do it yourself.

Correct response: While “one brave soul taking on impossible odds” is usually the entire point of a shooter, this is the time to disconnect and find another CS server.  If they’ve decided to open their clan server to the public just to shred all who come in, that’s their problem - real pros engage in clan matches against other pros, or randomly assign themselves mixed teams to practice against each other.  Those who stack a full clan against random pubbies are like pro wrestlers proving they can beat up everyone at a playground - they’re right but they’re tragic.

 

Fantasies For Future FPSes

Wednesday, June 17th, 2009

Video games have come a long way in forty years - the average controller has more buttons than the first computers, and the internet connects you to so many people Nintendo are terrified to let you do anything but press “A”.  But what does the future hold for those of us who live in online game servers?  What do we want from future technology?

1.  A wargame where jumping like a tazed rabbit doesn’t confer a tactical advantage


The Call of Duty series creates an incredibly realistic environment, equips you with authentic weapons, has graphics so advanced that ghillie suits work, and then prances all over that with players leaping like turbo-boosted kangaroos.  The only way a marine could jump that high in full kit is by standing on a claymore, and in real life, a terrorist whose panic reaction to an MP5 is jumping?  He’ll be that soldier’s “funniest confirmed kill I ever had”.

On CoD4 servers you can be killed by expert players who bounce and crouch like fast-forwarded gymnasts.  An amphetamined-Mario couldn’t keep up with them.  You’re pouring machine gun fire right into them, and when they land behind your corpse after a triple inversion somersault you expect them to score 6.0 for Grace, 5.9 Agility, and 0.0 in Realities of War.  Halo servers technically suffer this problem even worse, with ten-tonne armored space marines leaping like they have trampoline-simulators in their futuristic space boots, but the great thing about cyborg soldiers fighting a race of space-mushrooms is that it never claimed to be realistic.

2.  Mice which administer electrical shocks to people who miss five times in a row but still play Sniper

Anywhere a game gives you the option to fight from a distance, from DoD servers to Unreal 3 (and anyone fighting long range there is a pansy), you’ll find these failures standing at the back and missing every shot - but they’re a particular plague on TF2 servers.  Anytime you lose Dustbowl, blame the Snipers.  When Gravelpit falls, they’ll be there (hammering rounds into walls meters behind the onrushing BLU), and when you lose Steel because you’ve no medics be sure to thank the three Snipers fighting over the one decent perch on E.

It’s not hard - if you can’t hit things, don’t choose a class whose entire function is “Hit things with high accuracy”.  Especially when it’s a class useless for anything else, and double-especially-with-electrodes-in-you when it’s a class where more than one is useless even if you don’t suck.


3  CS servers which autokick camping-complainers

Voice recognition isn’t quite at the “Computer: Tea, Earl Grey, Hot” stage, but we’re fairly sure we can get the “Computer: Kick Whining Asshole” circuits working.  This might be a technical challenge given the immense range of screeching, wind-tunnel distorted voices you hear on Counter-Strike servers (due to poor quality microphones, puberty, genetics, or all three) but the only thing we need to detect is the word “Camping.”

Defending fixed objectives is the entire point of CS servers.  CS actually defines that entire game dynamic, and while you can play Counter-strike deathmatch it makes as much sense as braille cheerleading updates.  It’s incredible to think that after a decade of play there are still people prattling on about this, but you only need ten seconds on a CS server to prove it.

What else would you like to see?

 

Call of Duty Server Popularity

Wednesday, May 28th, 2008

When it was released in 2003, the original Call of Duty won for itself a slew of awards, fans, and critical praise. The staying power of the visceral game play and seamless blending of triggered cut scenes brought cash and recognition to rookie development studio Infinity Ward. Seizing their star power, Infinity Ward went on to create three sequels to the series. The most recent addition, Call of Duty 4, plays on over 18,000 game servers as one of the most popular online shooters today.
But what of the little game that could, the one that started it all? In a turn that shouldn’t surprise anyone reading this site, it was the multiplayer game, and not the much-vaunted single player story, that gave the game a life beyond release. Almost five years later, Call of Duty is still being played online on almost 300 COD servers by players from all over the world. Just today, in fact, I shot a Nazi who then cursed at me in German in the chat box. I’m assuming he was cursing, of course, because, again, he was speaking German.

So why do so many gamers choose to wax nostalgic and play software 4 generations removed from the current product?

The primary reason has simply got to be nostalgia. Playing a game from years ago reminds you of what you were doing back then, the friends you played with and the spectacular headshots and last stands you witnessed.

We all have those games. Age of Empires 2: Age of Kings is one of mine. A friend and I used to play on a direct connection against computer rivals on random maps. This, of course, was back when my computer would pick up the phone and call his computer, and we’d tie up both phone lines for however long it took the French to realize that they didn’t stand a chance.

What’s that you say? Oh, yes, it does smell like the golden days in here.
Call of Duty as a series is still a force in the online world, with CoD2 and the original outperforming newer games like Doom 3 and F.E.A.R.

COD Server Popularity

(Call of Duty 4 and Counter-Strike are not on this graph because they make all the other games feel inadequate)

It isn’t exactly news that older, better multiplayer games can stick around longer than newer games that lack the same magic – the most popular online shooter, after all, is the decade-old Counter-Strike with 42,000 operating servers. All the same, however, it is certainly telling that a single franchise can dominate much of today’s online play the way the Call of Duty series does. If you’re new to the series or just haven’t blown the dust off of the original jewel case in a few years, do yourself a favor: go back to the beginnings. You’ll be glad you did.