Modern Warfare 3 Has Only One Gun
Monday, November 28th, 2011Modern Warfare 3 is a lot of fun, but it’s not somewher you expect multi-levelled metagaming psychological constructions. It’s more a sort of “run and shoot people in the face kind of feel.” The series hasn’t changed since the first modern warfare servers, probably because they were brilliant, and it won’t change until there’s a new world war. And even then not because a new war would give us a different model of conflict, but because nuclear weapons are the only thing which might be possible enough to stop the series.

Which is why it’s already using them against us
Which makes the meta-game in the latest incarnation so surprising. Modern Warfare 3 upgrades the series with dozens of new items and perks, because that’s all Modern Warfare sequels are for*, but it also features a massive fake-out. A gigantic bluff. Because it’s the only game in the world where most of the weapons are decoys. We’re not talking about that stupid explosive supply crate you can drop on the enemy…
*We’ve heard tell of some kind of “single” player mode, but don’t understand what the point would be.

Hmm, an enemy crate on our side of the map, with no enemy going for it, surrounded by dead bodies. Sure I’ll open that!
…which wastes a killstreak reward on the most obvious trap since the Greeks started turning trees into animals. We’re talking about how every gun except one is a suicidal trap which will get you killed. Here are why the other four types of weapon are more useless than imposing import taxes on an invading army.
Sniper Rifles
We can hear lots of of people whining that snipers are useful already, because we hear them every time we play on a public MW3 server. It doesn’t matter how dominated the map, how far away the bomb is, or how Kill Confirmed was built specifically to stop people from crouching in one corner of the map for fifteen minutes — they will swear blind, and at you, that sniping is critical. And you know they swore blind because they’re usually the worst shots in the entire world.
How to be extremely useful (and stabbed in the back)
If you have more than one dedicated sniper on your team you are effectively outnumbered, and are going to lose.
Light Machine Guns
Light machine guns are a bizarre reverse-killstreak: they act as single-person inverted-UAV, advertising your position to the entire enemy team, and instead of using it after killing a bunch of people a bunch of people kill you after you use it. The problem is the false “balance” between having a hundred rounds, damage, and fire rate. In theory the ability to hose an area means your bullets should be slower and less effective than burst-fire weapons. In practice this means that your bullets are just (vigorously) tapping enemies on the shoulder and giving them plenty of time to turn and burst-fire into your face.
You’d be better off with the throwing knife
It doesn’t matter if you have a good position, a clear field of fire, are covering a vital approach and the enemy stagger in backwards. If they’re above Level 1 they will turn and shoot you dead before your nagging bullets get round to bothering their health too much. And that’s if you’ve gotten into a good position. If you meet someone while moving you’re deader than the Dodos of Landmine Island.
Assault Rifles
Anywhere but an MW3 server assault rifles have serious advantages over sub machine guns. Greater range and greater accuracy add up to “everyone else dies”, but in the universe of Modern Sub Machine Gun Warfare 3 they have less function than an open-top Hummvee. Most of the maps are broken up into areas where the submachine gun dominates (especially since it’ll be indiscriminately raking across your body as you tighten aim between two bursts), and in the few long sightlines the sniper rifle is far more less-useless.
Riot Shield
This one’s the punchline, the item which purposefully takes things too far to make sure even the slowest player understands the rest were a parody. They offer the riot shield as a real weapon, even though it’s more humiliating than running straight at the enemy without firing. At least then they might think it’s just your keyboard that’s broken, not your brain.
Notice how he’s “shooting at me” while I’m “doing nothing and already bleeding”
Grenades destroy you, sidestepping destroys you, and even if you get up to a (presumably comatose) opponent, this is the only weapon where melee doesn’t kill them. It’s clearly intended for teamwork with one player shielding another, but
1) Random players will never teamwork this well
2) There’s nothing two pro players can do with a riot shield and SMG that they can’t do better with two SMGs. In fact, there are very few things an angry god can do that two pro players with SMGs can’t do.
That’s why there’s only one gun: the submachine gun. And the way weapons now level up on MW3 servers means that there’s only really one. Newly unlocked SMGs are just advanced options for customizing the single ur-SMG you’ve got — unlock them all, bring them to maximum, and keep killing anyone dumb enough not to. As long as you remember that Modern Warfare 3 is incredible fun. And anyone using anything else is incredibly funny.



























































