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March 8th, 2010

The Importance of Private Servers: Serving Fun Instead Of Frustration

Posted in Call of Duty 4: Modern Warfare News, Call of Duty 5: World At War

It’s been four months since Activision unleashed their unholy experiment in server-less shooting, and the results are in:  Modern Warfare 2 is a catalog of disaster. A collection of horrific mistakes inflicted on more players than there are people in Switzerland - although the Swiss don’t get pissed off with connection issues and emigrate to Bad Compania.  It’s earned Activision sales in excess of three billion dollars, i.e. more than the GDP of Greenland, so the important question is why don’t they give a rat’s ass about players?

He’s looking for a Mod to do something about the Javelin Guy.

The answer’s simple: players are expensive, annoying, and probably don’t exist as a word in Activision HQ because “sales” sounds so much nicer.  Which is why Activision have been on a quest to get rid of the troublesome things since acquiring Infinity Ward, the goose that laid the golden egg which revolutionized a stale shooter market.  First they pulled Call of Duty from the goose, painted Treyarch the same color and shouted “Make something just as good while doing exactly what we say!

Then they went back to Modern Warfare but stripped out the most important multiplayer bit - online shooting without server control is like driving without gearbox control - and as soon as it became one of the bestselling games of all time anyway, they very publicly fired the people responsible.  Over the resulting hullabaloo they’re insisting that there will be another CoD next year, and the year after that, and the year after that, and then for bonus points they erected a vast neon sign above their headquarters reading “CALL OF DUTY IS JUST A BRAND WE CAN STICK ON A BOX TO SELL WHATEVER WE LIKE.”  Effectively.

So what can we expect in the conversion of Modern Warfare servers from “Amazing shooter” to “Activision’s Q3 budget Report Powerpoint Item #2″?  Well you can permanently forget that server business for a start.  Activision’s accountants cunningly calculated that developing both a PC and XBox 360 version of a game is twice is expensive, and all beancounters know nothing more expensive can ever be good in any way.

So they chose to make the XBox 360 version for both systems.  Because why on Earth would you improve both with the option of private servers, where players can control their games, set up specific matches, or hang out with their friends?  That’s practically cyber-communism!  Private servers and modifications only leads to terrible things like Counter-Strike and Team Fortress (and TF2), insane alternate playmodes like prop hunt or highlander, none of which provide money for Activision.  Just stupid non-accountable things like “happy customers”.  If Activision want good alternate games, they’ll buy the companies making them, sack key staff, and then sell you the results as DLC and you’ll like it.

Because the scruffy “paying players” no longer have any real control of any kind, this turns every server into a wild west frontier town where civilians have their arms tied behind their backs and the nearest Sheriff lives in Antarctica.  The combination of random match-ups, code more hideously flawed than the elephant man, and the fact that the average online person is an asshole - the entire reason we build private servers and friends lists - turned Modern Warfare 2 into a “What magic powers do you want douchebags to destroy you with today?” competition.  Infinite ammo?  Suicide bombing?  The Flash charging around with a knife?  Whatever it is, you’d better enjoy it until the patch is carved from stone and everyone complaining about it is banned!

Oh, and if they happened to make a game where the knife outperforms an assault rifle?  Pay $59.99 for the sequel and hope they fixed it, because they aren’t going to do a damn thing!  They’ve announced plans for a CoD game every year without exception - why would they fix a game six months after release?  That might mean you keep playing it!

Who do you think they are, Valve?

 
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4 Responses to “The Importance of Private Servers: Serving Fun Instead Of Frustration”

  1. lala Says:

    Good god man! You’re missing the point!

    Activision were very unimpressed by the modding community for MW1 and by the extreme longevity we had come to expect from the CoD series.

    It is not in Activision’s interests to create a game that we keep playing for years… where would be the incentive to buy the latest crappy thing they bring out?

    Think about it, MW1 cost $50, of which the publisher/studio gets about half. Players are then “free” to play forever and to keep improving the game experience with new maps, rules, etc. They never get another penny.

    The changes are part of an increased desire to monetize the PC market, or possibly, to push the users onto the consoles.

  2. ShortBusFury Says:

    They’re only shooting themselves in the foot by not allowing PC server support.

  3. bibliophile442 Says:

    *cries a little* god bless you man, ah you speak truth my good pastor, please preach some more. To call MW2 a clusterf%$k is an insult to clusterf&$ks everywhere. What? I can stand in the corner with a tube? and use last stand on every class? and always get on the good players team so he goes +17 but we lose anyway in matches that all end way too fast? YAY!!!!! Still though, I.F can afford to cater to the noobs can’t they? There are way more noobs out there than decent players, and MW2 is a noob paradise…*epic sigh*

    lala does have a point though, if you buy it, improve it, mod it, and you love it, you arent going to keep going, i still know people who play COD1 on mods, it’s just fun.

    I AM kind of excited about COD7, Vietnam based with specOps and zombies? awesome. But seriously if it’s such an issue, come OUT WITH OFFICIAL MODS! So long as they arent another 40 or 50 $ and they coding is well done, people will buy it. My absolute favorite software developer is bioware and they come out with mods on their own stuff all the time.

    And no matter how hard they try PC’s will never become consoles, honestly I wasn’t all that impressed with BC2, it felt weird and it takes WAY too many bullets to kill people, but I know plenty of gamers who went out and bought it SPECIFICALLY to get away from MW2 and it’s noobitry/”best host” picker that is steam. If you keep pushing I.F people will start avoiding your products…

  4. CoD4Lover Says:

    Like bibliophile442 said, God Bless You!! Just like you said Activision made this game with one thing in mind. Sales Sales Sales. Customer satisfaction?? Naaa, SALES! SALES! SALES!

    I also want to add how user UN-friendly MW2 (Specifically Steam) is to dial up users. I am (Sadly) one of those people and I’m ticked that I wasted $40.00 on a game that I was only allowed to play ONCE before Steam required that I update my game. Since these “Updates” are big files all of my hope of ever playing MW2 again are out the window until I get a better internet connection. Also you speak the truth on the dedicated server issue. This article was/is my thoughts exactly. It was so good I added it to my faves.

    God Bless You for making such a true (Pure gold) article. Major kudos to you for exposing and speaking out to such a rip-off, noob filled, hacker paradise game MW2 has been.
    I wish I could play the single-player campaign just once more, it was strangely fun. The multi-player however was a pure BS rip-off move by Activision.

    Once again, Kudos to you man. Keep it up!

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