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May 19th, 2008

How a COD4 server is like a real battleground

Posted in Call of Duty 4: Modern Warfare News
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People have praised Call of Duty 4 for being one of the finest multiplayer experiences ever made, for being set somewhere other than World War II, and for its incredible realism. But that verisimilitude isn’t limited to how prettily your video card renders a desert-camo MP5 - here are five ways Call of Duty 4 servers emulate a real battlefield:

1. The FNG is dead meat

COD4 Rank & Challenges

Your first CoD4 multiplayer game will be a short, brutal experience. You will die, and you will die immediately, and you die not knowing why. The reason, of course, is that you are a #@$ing new guy dropped into an expert killing field (especially since the CoD4 server browser sadistically defaults to Free-For-All when first launched). Imagine a ballet dancer in a bright orange tutu dropped into jungle with ten Predators. Not “tooth and claw” predators, I mean “Can turn invisible and attack Arnold Schwarzenegger ” Predators. That’s an FNG in Free-For-All, that is.

2. A bad player is a liability for everyone

Just like the real world, a bad player won’t just get himself killed - he’ll sink the whole team. On an Unreal Tournament 3 server “teammates” are just people you don’t shoot at (much). But Team Deathmatch is based on score, not total kills, so every time you charge into enemy fire like Nooby McRambo (wondering why circle-strafing doesn’t seem to work) you’re helping the enemy win. In Search & Destroy a bad player means one team is effectively outnumbered, because instead of a trained SAS agent they’ve got a guy running into walls. THAT’S why everybody hates you.

COD4 stats

If your kill ratio is less than 1:1 the team would honestly be better off without you. Start holding back, following your team-mates, and if at all possible try to stop catching bullets with your face.

3. Air beats infantry

Most war games have a very strong Rock-Paper-Scissors vibe with air, sea and land units – and in CoD4 there’s no Paper. Air will kick the hell out of infantry whenever and wherever it turns up because - in case you haven’t noticed - the long term handicaps of refueling, budgetary support and vulnerable airfields don’t actually turn up in your CoD4 “Press the Air strike button to convert the enemy to pink mist” first person experience.

The air support is a great incentive for something that shouldn’t really have to be taught - the point in combat is to not die. You need to stay alive a full seven kills to call in the helicopter (aka “The Righteous Wrath of an Angry Machine-Gunning god”) against the enemy. Do so.

4. You learn what kind of man (or woman) you are

If there’s one thing war movies have taught us, it’s that people find themselves on the battlefield. Boys become men, learning what it truly is to live and die (possibly while orchestral music swells in the background). In a less Hollywood interpretation, veterans seem to have a much better grasp of priorities - you don’t see people who used to be shot at for a living losing their temper over half-fat soy in their caramel macchiatos.

COD4 Martyrdom

Likewise, in CoD4 your character grows and changes as you unlock weapons and perks. You’ll find the style that suits you best: the Schwarzzenegers can tear off with Juggernaut and Steady Aim, the Solid Snakes wreak havoc with silenced weapons and a UAV Jammer, and the filthy, cheap, no honor curs who know nothing of skill take Martyrdom, pansy wimps every one, because they know the only way they can help their team is to get killed.

5. Teammates are great bullet detectors

COD4 drrrr

You depend on your teammates. They’re your cover, your backup, your friends - and it’s really great when they get shot instead of you. You’ve got to watch that radar and head to where you can best help the other green arrows. When one falls over after rounding a corner, you’re in a perfect position to avenge him with a grenade and some fast shooting - possibly while shouting “He was two days from retirement, NOOOOOOOOOO!”

Plus it increases your chances of getting that consolation +2 when the guy behind you takes out whoever puts you down. That isn’t just revenge, it’s good tactics - if you let your killer get away there’s a greater chance he’ll be able to call down airborne fury on your buddies. “CoD Blue Balls”, being killed JUST as you unlock air support but before calling it, is one of the best punishments you can inflict on your enemy.

 
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11 Responses to “How a COD4 server is like a real battleground”

  1. Ixtilion Says:

    lol dude,you are right, people who uses martyrdoom must be really noobs, they piss me off >.<”

  2. brian Says:

    I REALLY hate those mortyrdom noobs, except when i pick it up and throw it at there nearest team mate :) yes it’s happened

    Why does the helicopter shoot just me..? is it targeting the best players?

    Finally i cannot play without uav jammer, keeps me from getting knifed as i turn the corner

  3. brian is a noob Says:

    uav jammer is for nubs. if you’re good, you want them to come to you.

  4. Skeeow Says:

    Haha, martyrdom isn’t that hard to avoid, just don’t run on top of dead bodies… I don’t use it personally, but I hardly ever get killed by it. UAV is also not “for noobs” You can be a good player regardless of what perks you have on. It’s just a difference in playing style. I run UAV Jammer, Deep Impact, and Frag x3 and I average 2.10 k:d. I don’t consider myself a noob.

  5. Evan Says:

    I don’t really have a big problem with Martyrdom, unless friendly fire is on. The odds of getting a kill with it against someone with functioning brain cells is pretty low. What annoys me is the grenade launcher and people who get 3 frags just so they can chuck them across the map every time they spawn. It’s just as much a compensation for lack of skill, and is a lot harder to avoid.

  6. aaron Says:

    radar is for homos. play hxc like a man

  7. Boris Says:

    No self respecting player should ever get killed by martyrdom after playing the game for more than an hour. The clink as it hits the ground is beyond obvious, and dodging them becomes instinctive enough to render the perk nearly useless.

    Translated: You suck, go cry.

  8. Tony Says:

    A kill is a kill, who cares if it takes UAV Jammer, Juggernaut, Martydom , Grenade Launchers, or x3 Frags? If you can’t handle it, than you are the one who sucks. It’s a damn video game for christ’s sake, keep that N00B BS to yourself.

  9. Brennan Says:

    Please explain how Martyrdom is a “n00b” perk? If any of them are cheap perks it would be the Juggernaut perk…In RL you may be able to pull the pin on one last grenade as you die, whereas there is no “extra health” in RL…Juggernaut is for bitchy little punks who can’t appreciate a fair match…I wish they would take that perk out for COD: MW2.

  10. gatts Says:

    no.. here’s the real deal.. cheap players use martyrdom AND juggernaut.. although i do hate anyone who uses martyrdom.. cause in most cases, although you do hear the nade drop.. if you’re in a firefight, then you usually don’t have too many movement options.. and if you roll in a group, like you always should in any FPS, most teammates will be in your way for quick movement options.. you mostly either gotta grab and chuck the nade, or take the death.. but when you add juggernaut with it, you got a real cheap person, not only does it take extra time to kill them.. it usually means you’re too worried about looking for people coming after you for getting that person, to really pay attention to the nade that’s near you..

  11. avisioncame Says:

    BF BC2 will own this game. All battlefield games reign over these shitty linear COD games.

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