Sniper rifles start a lot of arguments online (the exact opposite of their real world function). The ultimate expression of what guns are meant to do - kill someone else from so far away that the word “fair” would need a satellite to see it - they’re a worse balance problem than a one-legged camel. If they’re realistic everyone hides in corners screeching at each other to stop camping, if they’re weak there’s no problem. Or point.
Ah’ll nevah rule the universe with you, ya overpowahed wankah!
We’re rating five sniper rifles on Effectiveness and Fun, just one more of the millions of things that are okay in videogames but would be terrifying in real life.
5. Unreal Tournament
Sniper rifles on UT3 servers are fun, but the problem is obvious:
Three engine blocks and a drinking straw.
They fit about as well as a square peg in a duck’s hole. UT3 player models look like American footballers wrapped in sacks of sausage meat (Epic Games went on to make the beef-tanks of Gears of War) and in the massive meaty paws of these Hulk-a-likes, the sniper rifle looks like the world’s most lethal toothpick. And if anyone gets close it’s about as effective. Even when you’re successfully sniping, you feel that the game’s calling you a pussy.
This guy’s using the transmission from a Dodge Viper as a weapon. He thinks a sniper rifle is a tool for gynaecologists.
Effectiveness: It’s like bringing a javelin to a touch football match - it’ll definitely murder people but it’s not really playing the game properly (and when the others get close they are going to kill you.)
Fun: As much fun as playing Double Dragon in a Harem - great game, but you’re not exactly in the spirit of things.
4. Left 4 Dead
The closest thing to sports sniping on the list, with hordes of milling undead offering excellent headshotting opportunities at all times. It’s just a pity that you’ll be simultaneously boom-smoker-hunt-charge-jockeyed if you take more than two, with your so-called “team-mates” half a level away complaining about the idiot actually standing still on a Left 4 Dead server.
Left 4 Dead 2 upped the anti with a rapid firing military model, but it still can’t cut the mustard when the horde descends.
Effectiveness: Is it a shotgun? Can it beep or set things on fire? If you answered “no” to both of these, don’t bother picking it up in Left 4 Dead.
Fun: We did just mention the shotgun. If you find a weapon more fun than the shotgun, well done on using the guitar during the Midnight Riders finale. If you find a weapon more fun than that, well done on having such an excellent dream.
3. Call of Duty 4
One of the best multiplayer shooters ever made (including its own terminally hacked sequel), CoD4 servers couldn’t do a better job of sniping without killing JFK. They’re only one option among many, you can customize perks to enhance your “death from afar” vibe (though this does often mean choosing Claymores, the Dark Side of online explosives), and you’ve even got a shot if they get close. Up to seven if you’re quick with the pistol. And, the mark of a truly good sniper game, if you forget to check your back you’ll find fourteen knives in it.
It even gives you a Ghillie suit. PS That mound by the car can kill people.
Effectiveness: Perfect. The Special Forces call doorways “coffins” and if you can find a safe spot to snipe one you’ll enjoy why. The natural breathing shake and limited hold-breath window balance the lethality with skill.
Fun: Full “it would really worry anyone who overheard you talking about how much fun it was to drop people with the twitch of a trigger” joy. You really do have to search for targets in the detailed environments, and you only have a split-second to snipe them, and you will enjoy every single one with psychologist-terrifying intensity.
2. Team Fortress 2
It’s challenging work.
It’s hard to stress the sniping aspect of your game more than creating a guy called “Sniper,” handing him a sniper rifle, then telling him to snipe things for a snipe snipe. It helps that TF2 servers are better balanced than twin Zen masters floating over either end of a seesaw - facestab-whiners aside, Valve is a team of amazingly award-winning professionals and they’ve spent the last three years working on Team Fortress. The result is that it’s better tuned than the London Philharmonic.
Effectiveness: Exponentially decaying. A single sharp sniper is essential for a team of eight or more, dropping Heavies and forcing Medics to deploy their übercharges early. Unfortunately you’ll have a minimum of three and at least two will suck harder than a gay black hole. Your team will have all the offensive weight of a half-full pillow, and enemy Spies will stroll across to enjoy a backstabbing party.
Fun: Maximum. The Ozzie Assassin is excellently balanced, with cunning coding preventing rapid fire or noscope shots - you need to scope to charge up your hit, so you can kill anything at a distance (just like a sniper should), but all the while your back is a big “Stabby-knife-goes-HERE” sign.
1. Counter-Strike
Of course it’s the AWP. Doctor Doom could fire a scoped superstring projector which detonates eleven Earths in parallel dimensions, and the Arctic Warfare Police rifle will still have killed more people. With less chance of them seeing it coming. Unfortunately, the best weapon in the world won’t work with an idiot user, leading to a few CS server problems.
Effectiveness: The AWP is more effective than actually shooting people through the head, because you can do it more than once, you can enjoy their reaction, you don’t have to bother with wind, drop, or - for experts - actually bothering to aim through the scope.
Fun: The AWP is an absolutely effective sniper rifle in a multiplayer game, making it about as much fun as doing dental work on an unanaesthetised elephant. In Counter-Strike an AWP noscoper is able to kill everyone instantly, and the only counter is to be him or better than him. Which is no fun at all.