The Importance of Private Servers: Serving Fun Instead Of Frustration
March 8th, 2010It’s been four months since Activision unleashed their unholy experiment in server-less shooting, and the results are in: Modern Warfare 2 is a catalog of disaster. A collection of horrific mistakes inflicted on more players than there are people in Switzerland - although the Swiss don’t get pissed off with connection issues and emigrate to Bad Compania. It’s earned Activision sales in excess of three billion dollars, i.e. more than the GDP of Greenland, so the important question is why don’t they give a rat’s ass about players?
He’s looking for a Mod to do something about the Javelin Guy.
The answer’s simple: players are expensive, annoying, and probably don’t exist as a word in Activision HQ because “sales” sounds so much nicer. Which is why Activision have been on a quest to get rid of the troublesome things since acquiring Infinity Ward, the goose that laid the golden egg which revolutionized a stale shooter market. First they pulled Call of Duty from the goose, painted Treyarch the same color and shouted “Make something just as good while doing exactly what we say!”
Then they went back to Modern Warfare but stripped out the most important multiplayer bit - online shooting without server control is like driving without gearbox control - and as soon as it became one of the bestselling games of all time anyway, they very publicly fired the people responsible. Over the resulting hullabaloo they’re insisting that there will be another CoD next year, and the year after that, and the year after that, and then for bonus points they erected a vast neon sign above their headquarters reading “CALL OF DUTY IS JUST A BRAND WE CAN STICK ON A BOX TO SELL WHATEVER WE LIKE.” Effectively.
So what can we expect in the conversion of Modern Warfare servers from “Amazing shooter” to “Activision’s Q3 budget Report Powerpoint Item #2″? Well you can permanently forget that server business for a start. Activision’s accountants cunningly calculated that developing both a PC and XBox 360 version of a game is twice is expensive, and all beancounters know nothing more expensive can ever be good in any way.
So they chose to make the XBox 360 version for both systems. Because why on Earth would you improve both with the option of private servers, where players can control their games, set up specific matches, or hang out with their friends? That’s practically cyber-communism! Private servers and modifications only leads to terrible things like Counter-Strike and Team Fortress (and TF2), insane alternate playmodes like prop hunt or highlander, none of which provide money for Activision. Just stupid non-accountable things like “happy customers”. If Activision want good alternate games, they’ll buy the companies making them, sack key staff, and then sell you the results as DLC and you’ll like it.
Because the scruffy “paying players” no longer have any real control of any kind, this turns every server into a wild west frontier town where civilians have their arms tied behind their backs and the nearest Sheriff lives in Antarctica. The combination of random match-ups, code more hideously flawed than the elephant man, and the fact that the average online person is an asshole - the entire reason we build private servers and friends lists - turned Modern Warfare 2 into a “What magic powers do you want douchebags to destroy you with today?” competition. Infinite ammo? Suicide bombing? The Flash charging around with a knife? Whatever it is, you’d better enjoy it until the patch is carved from stone and everyone complaining about it is banned!
Oh, and if they happened to make a game where the knife outperforms an assault rifle? Pay $59.99 for the sequel and hope they fixed it, because they aren’t going to do a damn thing! They’ve announced plans for a CoD game every year without exception - why would they fix a game six months after release? That might mean you keep playing it!
Who do you think they are, Valve?

































