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First, before you can set this up, you need to have a web site with enough space that you can use to store your server's custom files. Second, you will need to be familiar with how to login to and manage your web site's folders and files through FTP. Follow the steps below to set it up:
1. Your public HTML directory will normally be visible as soon as you login to FTP as wwwroot, public_html, www, or something similar. Check with your web site's technical support if you are not sure. Create a folder in your web site's public HTML folder named “cod4” (or whatever else you prefer to call it) that you will use to store all of your custom game files. If you have a website with us then you would be creating the folder like so: /wwwroot/cod4 2. Once you have your base redirect folder setup you will not want to copy the .ff and .iwd of your server's Mods and usermaps folders into it with the same directory structure. For isntance, if you have a file called mp_subway.iwd in the /usermaps/mp_subway folder on your game server then you will want to upload it to the /wwwroot/cod4/usermaps/mp_subway folder on your redirect server. 3. Now that you have all of your files copied over it is now time to activate the redirect function on your game server. To do this, edit the following lines in your server.cfg file, or add them if they are not there, to look like this: set sv_allowdownload "1" seta sv_wwwDownload "1" seta sv_wwwBaseURL "http://your.website.com/cod4" seta sv_wwwDlDisconnected "0" 4. Be sure to replace the your.website.com in the example with your own web site's URL. Now save the file and restart your server to start running with your newly configured redirect server. |
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Please help...
I have followed the advice above on our server, the redirect loads the iwd. file no problems, but then when it tries to start downloading the .ff file it jumps back to load the .iwd file again and stays at 0% download... ? Also, it places the iwd. file in the usermap/map folder. Is there a way to make it place the iwd. files into the mod folder where they are needed..? Thanks for any help, Regards Doug.. EDIT : I have got it to download both .ff & .iwd files now straight into my usermap folder ok... But when it completes both downloads, it tries to download the iwd. file again and then "hangs there" at 0% ...? Avove question still need an answer for too...(Is there a way to make it place the iwd. files into the mod folder where they are needed..?) Last edited by Dragon : 09-18-2008 at 11:54 AM. |
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It could be the webspace were you have the redirect set up from, if you can try a different webspace.
I had an issue were we used a friends webspace and the files kept looping, I then used some different webspace and the redirect worked fine. Note: If you have the .iwd file in the usermaps folder then it will download into that folder and not mods folder. If your talking about CoD4, then I recommend using clean maps which have the files go into usermaps/mp_metro mp_metro is used as an example each map would have its own folder within the usermaps folder. Last edited by fugly : 09-18-2008 at 02:07 PM. |
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Thanks for all your help, got it working sweet now. I think the problem we had was, our usermap folders ONLY need the two .ff files and the .iwd files needed to be in our mod folder. Also i put the the .iwd files straight into my mod folder but not the x4v20 mod folder which we run... (numpty)
Anyway, once again, thanks for your assistance... ![]() Another question: once i have uploaded new maps into our server files (but not in my map rotation) why do people always have to download the new maps that are in the usermap folder to join the server, even though they are not in my current map cycle ? Regards Doug. |
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I think that could be because of the way you have you maps set up normally on clean maps you would put the map .iwd in the map folder with usermaps folder.
Check out the Extreme forums, there is a load of answers on there. |