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People have praised Call of Duty 4 for being one of the finest multiplayer experiences ever made, for being set somewhere other than World War II, and for its incredible realism. But that verisimilitude isn't limited to how prettily your video card renders a desert-camo MP5 - here are five ways Call of Duty 4 servers emulate a real battlefield:
1. The FNG is dead meat ![]() Your first CoD4 multiplayer game will be a short, brutal experience. You will die, and you will die immediately, and you die not knowing why. The reason, of course, is that you are a #@$ing new guy dropped into an expert killing field (especially since the CoD4 server browser sadistically defaults to Free-For-All when first launched). Imagine a ballet dancer in a bright orange tutu dropped into jungle with ten Predators. Not "tooth and claw" predators, I mean "Can turn invisible and attack Arnold Schwarzenegger " Predators. That's an FNG in Free-For-All, that is. 2. A bad player is a liability for everyone Just like the real world, a bad player won't just get himself killed - he'll sink the whole team. On an Unreal Tournament 3 server "teammates" are just people you don't shoot at (much). But Team Deathmatch is based on score, not total kills, so every time you charge into enemy fire like Nooby McRambo (wondering why circle-strafing doesn't seem to work) you're helping the enemy win. In Search & Destroy a bad player means one team is effectively outnumbered, because instead of a trained SAS agent they've got a guy running into walls. THAT'S why everybody hates you. ![]() If your kill ratio is less than 1:1 the team would honestly be better off without you. Start holding back, following your team-mates, and if at all possible try to stop catching bullets with your face. 3. Air beats infantry Most war games have a very strong Rock-Paper-Scissors vibe with air, sea and land units – and in CoD4 there's no Paper. Air will kick the hell out of infantry whenever and wherever it turns up because - in case you haven't noticed - the long term handicaps of refueling, budgetary support and vulnerable airfields don't actually turn up in your CoD4 "Press the Air strike button to convert the enemy to pink mist" first person experience. The air support is a great incentive for something that shouldn't really have to be taught - the point in combat is to not die. You need to stay alive a full seven kills to call in the helicopter (aka "The Righteous Wrath of an Angry Machine-Gunning god") against the enemy. Do so. 4. You learn what kind of man (or woman) you are If there's one thing war movies have taught us, it's that people find themselves on the battlefield. Boys become men, learning what it truly is to live and die (possibly while orchestral music swells in the background). In a less Hollywood interpretation, veterans seem to have a much better grasp of priorities - you don't see people who used to be shot at for a living losing their temper over half-fat soy in their caramel macchiatos. ![]() Likewise, in CoD4 your character grows and changes as you unlock weapons and perks. You'll find the style that suits you best: the Schwarzzenegers can tear off with Juggernaut and Steady Aim, the Solid Snakes wreak havoc with silenced weapons and a UAV Jammer, and the filthy, cheap, no honor curs who know nothing of skill take Martyrdom, pansy wimps every one, because they know the only way they can help their team is to get killed. 5. Teammates are great bullet detectors ![]() You depend on your teammates. They're your cover, your backup, your friends - and it's really great when they get shot instead of you. You've got to watch that radar and head to where you can best help the other green arrows. When one falls over after rounding a corner, you're in a perfect position to avenge him with a grenade and some fast shooting - possibly while shouting "He was two days from retirement, NOOOOOOOOOO!" Plus it increases your chances of getting that consolation +2 when the guy behind you takes out whoever puts you down. That isn't just revenge, it's good tactics - if you let your killer get away there's a greater chance he'll be able to call down airborne fury on your buddies. "CoD Blue Balls", being killed JUST as you unlock air support but before calling it, is one of the best punishments you can inflict on your enemy. ![]()
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Quality Game Servers, Dedicated Servers and Voice Servers at a Great Price Last edited by Gaming-News-Monster : 05-19-2008 at 04:41 PM. |
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I've never been one for war games, but having the humor added in certainly made it more accessible. Thank you for making it more understandable - maybe I'll actually pick up a controller the next time I'm offered a spot in a match.
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